![]() The hotspot indicator in the icon editor now correctly contrasts with a transparent background in dark mode. ![]() This has been fixed after exhaustive, painstaking testing. ![]() The output control didn't always show a scrollbar, once the scrollbar was needed, until the place it was supposed to be was clicked or the user scrolled up.Parallel animations on the same filter didn't work as expected, causing the later animations to basically cancel out the earlier ones even if they applied to different parameters.The icon editor was still limited to loading only 512 states, even though the reason for that restriction (the old icon editor) no longer exists.Also, lazy_eye and EDGE_PERSPECTIVE interacted catastrophically in certain situations, causing a constant jump back and forth on each frame. Old code altering client.lazy_eye automatically when the world size was small resulted in some unexpected/annoying behavior, so it has been disabled for projects compiled in 512 or higher.This has been changed for all projects compiled in 512 or later. client.view wasn't respected when set at compile time.Procs that ended because their src was deleted generated errors in world/Error() and were caught in try/catch, which they shouldn't have been.This especially happened if such changes were done often. Setting world.fps or client.fps at runtime could sometimes cause messages to be sent to newly connecting clients before the client was ready to handle them, causing it to disconnect.Some kinds of filter animations were broken in a previous build, resulting in wrong values.Turfs and movable objects did not properly calculate visual bounds on the server side for visual contents, if the turf/movable had no attached images or animation.The compiler did not handle compilation of null-conditional operators correctly in some cases, resulting in runtime errors.Some sources of server instability were fixed.A further possible source of server instability was fixed.The way certain special internal objects (regex, database, icon math) are handled internally has been refactored to improve server stability.When a turf in visual contents also had another turf in visual contents, moving away from and then back to its Z level in a different place could cause the inner visual contents to shift over.Now it's parsed the same way, except that for legacy reasons a comma is still allowed as a delimiter between items in the list. The options string in browse() was not parsed like a URL-encoded parameter string (as in list2params), which prevented special characters from being escaped.This seems to be related to the style of the text, so it only occurs in specific games. In some games, the output control still didn't have its scrollbar appear, nor stay scrolled to the bottom.Maptext was not being counted in the client-side calculation of visual bounds, resulting in some icons not being drawn when maptext dimensions were large even though the maptext extended into the visible area.Animated cursors did not work for the inactive pointer or various other default pointers.The find/replace dialog lost focus when searching across multiple files.operator didn't handle some complex situations properly where it was the left-hand side of an expression and that expression was in turn the right-hand side of another. MKV, MOV, MP4, H.BYOND 5.0 Version 512 Release Notes BYOND 5.0 Version 512 Release Notes Build 512.1488 MP3, AAC, AAC+, WMA, AMR-NB, AMR-WB, WAV, FLAC, APE, OGG, MID, M4A, IMY, AC3, EAC3, EAC3-JOC, AC4 Punch Hole 16 MP f/2.45 (Wide Angle) with Screen Flash OIS and EIS Image Stabilisation, Night Mode Panorama, Portrait Mode, Beauty Mode, Bokeh, HDR, Google Filter, Scene Detection, Live Photo, Document Mode, Night mode, Extreme Night Mode, Night Video, Expert Mode, Panorama, Slow-Mo (120 fps), Timelapse, 114° Field of View Yes, with dual-band A-GPS, GLONASS, Galileo, Beidou, NavICĪccelerometer, Electronic Compass, Gyroscope, Ambient Light Sensor, Proximity Sensor, Sensor Core, Front RGB Sensor USB Tethering, USB on-the-go, USB Charging, USB Storage Yes, v5.2, A2DP, LE, aptX, aptX HD, LDAC, AAC HDR10+, 10-bit Colour Depth, 1000000:1 Contrast Ratio, 500 nits Brightness and 1200 nits Peak Brightness, 60 Hz - 120 Hz Adaptive Refresh Rate, Haptic Touch Motors
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